April 13, 2024


Hello, my title is Luciano Villagra. I am an architect and a digital artist from Salta, Argentina.

I’ve all the time been enthusiastic about animation and character artwork as a pastime and design normally.

I began with 2D artwork, making animations. In the meantime, I realized and tried completely different 3D software program. However I did not enter to make full artwork in 3D till I met Blender once more, studying it from a course that I took to study one thing other than structure whereas I nonetheless was in college. Nonetheless, it turned my favourite software program for all issues to design, mixing all instruments in a single.

Immediately, I take advantage of Blender for structure and paintings. I prefer to study new methods and types with it.


Since 2011, Halloween has been an annual private tasks’ deadline, making 2D shorts. I finished doing it after I was in college, however now I am revisiting my previous characters with new types within the 3D world.

Impressed by skate artwork, which has many monsters and skeletons, I redrew this zombie from previous works, taking some references from Pinterest, like skater’s poses, extra artworks, and zombies normally.


The undertaking was finished completely in Blender. I began with easy field modeling with my drawing as a background for blocking and adjusting proportions. I considered all of the components as separate components for some future gestures or animations the place I am going to break the zombie in components.

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Field modeling course of.

For the pinnacle, I labored with the sculpt mode over the blocking for a extra natural course of.

Additionally, I examined completely different shapes with Booleans for cracks on his head, because it was the primary bodily element of the character, it needed to look good on completely different views. So, I made a decision to go for a bald head, simplifying it.

The mind was made with a spline, twisting manually with the beziers, and including it across the profile.

The top later was optimized with a retopology, on the lookout for some low poly kind. I used creases on some particulars to maintain them sharp to work with the subdivision modifier.


For the texturing, I used PBR textures from completely different free sources like AmbientCG and FreePBR, working over them and including particulars as additional “layers” made with procedural maps, hand-painted textures, and vertex paint as masks made in Blender.

The pores and skin materials end result from the combination of some reptile textures and painted by hand colours.

For the garments, I combined a noise map and an “solely native” ambient occlusion to make the filth.

I used a noise map so as to add it as a bump map mixing it with the traditional PBR texture. The wrinkles had been particulars that added visible quantity to the low-poly with out overloading the mesh.

Right here is the end result:


To pose the character, I used the Rigify addon which comes with Blender and solely must be activated in person preferences to make use of.

The motion pose was impressed by skate posters and references from Pinterest.

Zombie jump pose


The surroundings is a straightforward graveyard, with 3 modeled property—a tree and two varieties of headstones. They’re textured with the identical course of because the character, utilizing vertex paint as a masks for edges and floor put on, and procedural textures for the skate high.

For the mud results, I used png photographs with the addon “Photographs as Planes.” Additionally, the background is a hand-painted sky.


For the lighting, I labored with a 3-light setup.

With a inexperienced gentle from beneath as the important thing gentle, I appreciated the end result but it surely was darkish and I wasn’t on the lookout for a full horror type. As an alternative, I attempted a extra cartoonish ambient. So lastly, I added a yellow tone to the world shade.

To face out the grave gap, a light-weight is added with destructive worth so as to add darkness and distinction

Darkish model


This zombie is able to go skating anytime.


Turnaround character animation

Thanks for studying my article! I hope you discover it useful and due to Blendernation for letting me share my work.

In regards to the Artist

Luciano Villagra, an architect and a digital artist from Argentina.