April 13, 2024


Hiya everybody!

My title is Semyon Kostuchenkov. I’m a 22-year-old aspiring 3D artist from Tver, Russia. I’ve been finding out Blender as a passion in my free time for about 2 years and I’m at the moment a pupil at Greatest Blender Course.



A greater solution to describe this course of can be “constructing.” I used the Mecabricks web site to assemble the scene, and there was not a lot conventional modeling concerned. This was my first time utilizing it, however it’s fairly intuitive for anybody who dabbled in any 3D software program. I constructed a tough model of the scene utilizing solely the shot from the film as a reference.

I then imported the file into Blender utilizing the free Mecabricks Lite addon and added extra element to make it resemble the unique extra carefully.


Mecabricks additionally exports the supplies, so the one factor I wanted to do was change the roughness utilizing the reference. I used Blender’s shader nodes to make the roughness barely uneven on each brick, despite the fact that the execution is probably not excellent, it was adequate for me.

The lamp and the kitchen cabinets had essentially the most noticeable fingerprints, so I wished to copy them utilizing geonodes.


Replicating the lighting of the scene was the primary aim of this venture and the toughest one. However, to start with, to essentially promote the look and make my picture indistinguishable from the actual one, I wanted to take care of the digicam. I attempted to analysis which digital lenses they used through the manufacturing of the film, however all of their focal size values weren’t working for me, so I simply tried all the pieces utilizing the unique shot within the Background Pictures setting of the Object Knowledge Properties tab of the digicam till I settled on the worth of 44 mm.

Moreover, I turned on Depth of Subject in the identical tab and used the minifigure torso because the Focus Object. 


Subsequent, I positioned a dice across the scene with holes for the home windows to direct the sunshine the place I wished it

After making an attempt a Solar sort mild, I settled on the Sky Texture node and spent a few hours of experimenting till I discovered the most effective values.

As well as, I stuffed the scene with a dice to which I assigned a primary Quantity Scatter materials with virtually the bottom attainable worth of 0.0002, to create a bit little bit of volumetric lighting. And this was the end result.

Which I discovered to be darker than wanted, so I added a easy Space mild on the ceiling.

And, whereas this was nonetheless darker than the reference picture, I made a decision that in the intervening time I lack the information to make it even nearer to the unique shot, so I ended there.


I then used my primary Photoshop abilities to paint right the render and reduce and paste the window background from the unique picture. That is the ultimate end result.

And right here’s a clay render only for the enjoyable of it.

And that is it!

Thanks for studying my article. I hope you’ve an important day!

Concerning the Artist

Semyon Kostuchenkov, a hobbyist 3D artist. At the moment a pupil at Greatest Blender Course.